Shaman
The Minotaur Shamans hold a lofty position in minotaur society, they either pursue the quest as representatives of the minotaur's goddess or they pursue the amazing ability to levitate and healing. Even though these mages are lacking a bit of experience they are still powerful.
Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | Mystic Warlock |
Cost: | 25 |
HP: | 40 |
Movement: | 4 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Minotaur Shaman |
Abilities: | recovery |
Attacks (damage - count)
staff melee | 7 - 2 impact | ||
sacred fire ranged | 8 - 3 arcane | magical |
Resistances
blade | -10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 10% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 50% | |
Frozen | 2 | 20% | |
Hills | 1 | 40% | |
Mountains | 1 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |